.. |s_f| image:: ../../images/tools/attribute_editor/ae_status_f.png .. |s_e| image:: ../../images/tools/attribute_editor/ae_status_e.png .. |s_w| image:: ../../images/tools/attribute_editor/ae_status_w.png .. |s_s| image:: ../../images/tools/attribute_editor/ae_status_s.png .. |show_attributes| image:: ../../images/tools/attribute_editor/show_attributes.gif .. |attribute_editor_description| image:: ../../images/tools/attribute_editor/attribute_editor_description.png .. |lock| image:: ../../images/tools/attribute_editor/unlock.png .. |left| image:: ../../images/tools/attribute_editor/small_left.png .. |right| image:: ../../images/tools/attribute_editor/small_right.png .. |tip| image:: ../../images/tools/attribute_editor/question.png .. |array| image:: ../../images/tools/attribute_editor/array.PNG .. |add| image:: ../../images/tools/attribute_editor/small_plus.png .. |ladder_open| image:: ../../images/tools/attribute_editor/attribute_editor_ladder.gif .. |ladder_multichange| image:: ../../images/tools/attribute_editor/ae_ladder_multiple.gif Attribute Editor ================ The Attribute Editor panel allows for managing the properties of scene content, such as meshes, lights, cameras, curves etc. The panel displays the Attributes of the selected Prim or the Prim which was selected and locked. |show_attributes| The structure of the Attribute Editor's panel is provided below: |attribute_editor_description| .. list-table:: :header-rows: 1 * - Number - Description * - 1 - The Edit menu. Allows to apply schemes and add references. * - 2 - Attributes search line. * - 3 - The Prim type and name. * - 4 - The |left| |right| Prim selection buttons*, |lock| "lock the Prim" and |tip| "Available documentation". * - 5 - Prim's metadata. * - 6 - Prim's attributes. .. note:: The selection changing with the Prim selection buttons is independent from the Viewport selection. .. tip:: You can use more than one Attribute Editors at once. Use the Prim selection buttons or "lock the Prim" button to display the attributes of the different Prims. Attribute property status ~~~~~~~~~~~~~~~~~~~~~~~~~ Property Status Icons describe the strength ordering in which the various composition arcs combine, within each layer. .. table:: :align: center ====== ================================= Status Description ====== ================================= |s_f| Fallback Value (Not Authored) |s_e| Authored on Edit Target Layer |s_w| Authored on Weaker Layer |s_s| Authored on Stronger Layer ====== ================================= Metadata ~~~~~~~~ The Attribute Editor allows to view and manage such types of Prims' metadata as: - documentation - references - apiSchemas - variantSelection - specializes - etc... Visibility of the metadata in Attribute Editor can be switched in the Preferences panel. Variant Selection ~~~~~~~~~~~~~~~~~ The prim variants are collected across all layers. The result of editing with this widget depends on the selected layer and the property status. .. image:: ../../images/tools/attribute_editor/ae_meta_variant_selection.png Specializes ~~~~~~~~~~~ Specializes are collected across all layers. The result of editing with this widget depends on the selected layer and the property status. Deleting of a weaker-level API populates **delete specialize** metadata. .. image:: ../../images/tools/attribute_editor/ae_meta_specializes.png References ~~~~~~~~~~ Prim references are collected across all layers. The result of editing with this widget depends on the selected layer and the property status. Deleting a weaker-level references populates **delete reference** metadata. Adding a new reference populates **apply reference** metadata .. image:: ../../images/tools/attribute_editor/ae_meta_references.png Api Schemas ~~~~~~~~~~~ The API schemas are collected across all layers. The result of editing with this widget depends on the selected layer and the property status. Deleting a weaker-level API populates **delete apiSchemas** metadata. .. image:: ../../images/tools/attribute_editor/ae_meta_api_schemas.png Ladder Widget ~~~~~~~~~~~~~ The Ladder widget improves the panel usability in changing the int and float values. It is activated using the **MMB** on the digit value or the attribute's name. All the changes made using the Ladder widget are applied instantly what allows to visually assess the changes' influence to the Prim. |ladder_open| This widget also supports bulk editing of the attributes containing more than one digit value, e.g. coordinates or color. To change all values synchronously, use **MMB** on the attribute's name. |ladder_multichange|