Viewport

The Viewport panel is a graphical user interface which displays a interactive representation of a 3D scene. It provides ability to preview and interact with the 3D scenes for a wide range of tasks such as viewing, manipulating and modifying the objects.

The Viewport panel consists of the following elements:

viewport

Number

Description

1

Viewport menu-bar

2

Display parameters quick menu

3

Switch camera and render delegate

4

Edit Target (Layer)

5

Current Camera’s name

Managing the View

Context Menu

Right-clicking (RMB) on a prim in the viewport provides access to a range of actions:

  • Hide: Conceals the prim from view.

  • Deactivate: Non-destructively removes prim from the scene.

  • Switch Prim Variant: Allows switching between different versions of the prim, if defined.

Prim Variants

This section of the context menu displays available variants for the selected prim:

prim_variants

Material Assignment

The RMB context menu also enables material assignment:

  • Assign Material: While materials are selected in the Outliner panel, they can be assigned to the Prim using Assign material option. All selected materials will be listed in this menu.

assign_menu

  • Drag-and-Drop: Alternatively, you can assign a material by dragging and dropping it from the Outliner panel onto the prim in the Viewport using the middle mouse button (MMB). This action is equivalent to using the “Assign Material” option.

assign_material

Top-bar menu

topbar

Item

Description

1

Select Camera

2

Gamma

3

Exposure

4

Color Space

5

Displayed AOV

6

Shading Mode selection

7

Enable Scene Materials

8

Lights options

9

Isolate Selection

10

Render Region Tool

Render Region

The Render Region allows you to render a specific portion of your scene at full resolution. This is useful in high-load scenes for efficiently making adjustments to specific areas of interest.

render_region

This will render only the selected area at full resolution, allowing you to quickly preview and refine your work.

Viewport preferences

The functions listed in the Windows>Preferences>Viewport menu in the top-bar allow to configure Viewport’s selection and background colors, grid size, default render delegate, overlay preferences etc.

../../../_images/viewport_color_prefs.png

Viewport Render Properties

The Viewport display properties can be configured using the Render Settings improved UI (View>Render Settings). This menu includes the Hydra renderer attributes presented in the current scene. The numeric attributes can be configured using the Ladder Widget

../../../_images/hydra_render_settings.gif

OCIO

The Hydra Viewport allows to manage the color preferences using the OpenColorIO library. It allows to have the consistent results in the multiple applications.

../../../_images/viewport_ocio.gif

The OCIO configuration can be modified using OCIO var or using the Preferences menu.